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The European Permacomputing Gamejam

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The European Permacomputing Gamejam, aka. euro.permajam is an european decentralized game jam celebrating spontaneous playfulness within planetary boundaries (social, ecological and otherwise).

From Oct 11th 5pm to Oct 13th, local hubs across the continent will host new media students, game devs. and artists during 48h to create computationally minimal video games and artworks that will feature in the european competition.

In a technical and cultural context favorizing artificial energy consuming maximalist techno-aesthetics in real-time media and video games production, we see the rise of a new paradigm in digital arts, comparable to the birth of impressionism 150 years ago :

After decades of searching for photo-realism and performance, the soon to be over myth of perpetual growth is leaving the stage to more computationally minimal aesthetics and dispositives to refocus on the power of concept, interaction, stories and subjectivity in a scarce real-world.

From this urgency to reconsider our real-time media production models, the euro.permajam proposes a time and resource limited game jam, to foster play with a considered ruleset, a desire for more imaginative, technologically accessible and artistic video game productions.

The EuroPermajam is rooted in the principles set by researchers, hackers, artists and designers of the Permacomputing decentralized community, accessible on the Permacomputing Wiki.

We strongly encourage the use of Free, Libre, and OpenSource softwares as an empowering method to reclaim and master technology.

Think everything small, as your work has to run on a web browser, optimize your assets by design, think of a game that requires a minimum of energy to work while remaining relevant and powerful, a game that could be run on a Raspberry Pi for exemple.

Games should be what makes technology a strengthening tool for humanity as part of its ecosystems, not just another cost for the Global South to pay.

The European Permacomputing Gamejam, aka. euro.permajam is an european decentralized game jam celebrating spontaneous playfulness within planetary boundaries (social, ecological and otherwise).

From Oct 11th 5pm to Oct 13th, local hubs across the continent will host new media students, game devs. and artists during 48h to create computationally minimal video games and artworks that will feature in the european competition.

In a technical and cultural context favorizing artificial energy consuming maximalist techno-aesthetics in real-time media and video games production, we see the rise of a new paradigm in digital arts, comparable to the birth of impressionism 150 years ago :

After decades of searching for photo-realism and performance, the soon to be over myth of perpetual growth is leaving the stage to more computationally minimal aesthetics and dispositives to refocus on the power of concept, interaction, stories and subjectivity in a scarce real-world.

From this urgency to reconsider our real-time media production models, the euro.permajam proposes a time and resource limited game jam, to foster play with a considered ruleset, a desire for more imaginative, technologically accessible and artistic video game productions.

The EuroPermajam is rooted in the principles set by researchers, hackers, artists and designers of the Permacomputing decentralized community, accessible on the Permacomputing Wiki.

We strongly encourage the use of Free, Libre, and OpenSource softwares as an empowering method to reclaim and master technology.

Think everything small, as your work has to run on a web browser, optimize your assets by design, think of a game that requires a minimum of energy to work while remaining relevant and powerful, a game that could be run on a Raspberry Pi for exemple.

Games should be what makes technology a strengthening tool for humanity as part of its ecosystems, not just another cost for the Global South to pay.

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The European Permacomputing Gamejam

Where

Studio

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We are happy and proud to host The European Permacomputing Gamejam here at New Practice!

The European Permacomputing Gamejam, aka. euro.permajam is an european decentralized game jam celebrating spontaneous playfulness within planetary boundaries (social, ecological and otherwise).

From Oct 11th 5pm to Oct 13th, local hubs across the continent will host new media students, game devs. and artists during 48h to create computationally minimal video games and artworks that will feature in the european competition.

In a technical and cultural context favorizing artificial energy consuming maximalist techno-aesthetics in real-time media and video games production, we see the rise of a new paradigm in digital arts, comparable to the birth of impressionism 150 years ago :

After decades of searching for photo-realism and performance, the soon to be over myth of perpetual growth is leaving the stage to more computationally minimal aesthetics and dispositives to refocus on the power of concept, interaction, stories and subjectivity in a scarce real-world.

From this urgency to reconsider our real-time media production models, the euro.permajam proposes a time and resource limited game jam, to foster play with a considered ruleset, a desire for more imaginative, technologically accessible and artistic video game productions.

The EuroPermajam is rooted in the principles set by researchers, hackers, artists and designers of the Permacomputing decentralized community, accessible on the Permacomputing Wiki.

We strongly encourage the use of Free, Libre, and OpenSource softwares as an empowering method to reclaim and master technology.

Think everything small, as your work has to run on a web browser, optimize your assets by design, think of a game that requires a minimum of energy to work while remaining relevant and powerful, a game that could be run on a Raspberry Pi for exemple.

Games should be what makes technology a strengthening tool for humanity as part of its ecosystems, not just another cost for the Global South to pay.

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